Spotlight: Gusmanak Returns to ROBLOX With Apocalypse Rising
17-year-old Gus Dubetz, or Gusmanak, started using ROBLOX in 2008, due primarily to a life-long fascination with physics. By 2010, Dubetz decided to take a short break to focus on clay and wood...
View ArticleROBLOX Launches Game Templates, Starting with CTF
ROBLOX’s Content Team has been hard at work as of late creating Game Templates, which are freely available starter levels with the nuts and bolts of a specific genre already in place. Our first...
View Article5.4 Million Games Created in 2011
ROBLOX users created 5.4 million games in 2011. In addition to this, over 250 million hours of game-play were logged, and ROBLOX served over 9.6 billion page views. A couple of weeks ago, VentureBeat...
View ArticleROBLOX: Built for Cross-Platform Play
Last weekend, a friend and I set aside a day to delve into the trenches of Civilization V’s multiplayer mode. She purchased her Mac copy via Steam, slogged through the two-gigabyte download and fired...
View ArticleHow We Built an FPS in ROBLOX
The ROBLOX Content Team is wrapping up version 1.0 of ROBLOX Base Wars, a competitive first-person shooter (FPS). The concept is familiar: up to 30 players join a game, and each player is randomly...
View ArticleROBLOX Base Wars’ Low-lag Weapon Design
Last week, ROBLOX introduced version 1.0 of Base Wars FPS. As promised in the post, Luke Weber is spilling the beans on how he achieved its fast-paced, first-person-shooter feel using raycasting...
View ArticleBase Wars’ Level Design, from Concept to Completion
We’ve introduced you to ROBLOX Base Wars version 1.0 and explained how Luke Weber created its highly responsive weapons using raycasting techniques. Now, we’re rounding out the trio of Base Wars...
View ArticleEmergence in ROBLOX: Hard to Define, Easy to See
In gaming, emergence happens when players use a game’s basic systems in a way that is unexpected, unpredicted and unique. It’s built into the entire ROBLOX platform; users have the freedom to create...
View ArticleThe Games That Paved the Way for User-Generated Gaming
Here at ROBLOX, one of our goals is to make your world-building experience easy, flexible and fun. We’ve got teams of developers working tirelessly to ensure that creating and sharing games is a...
View ArticleThe Future of Groups in ROBLOX
ROBLOX introduced groups in 2009, and, today, there are over 600,000 users in groups. While our community already uses them to organize, communicate, and battle, there are improvements we’d like to...
View Article
More Pages to Explore .....