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Channel: ROBLOX Blog »» Gaming | ROBLOX Blog | Informing and empowering ROBLOXians.
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Spotlight: Gusmanak Returns to ROBLOX With Apocalypse Rising

17-year-old Gus Dubetz, or Gusmanak, started using ROBLOX in 2008, due primarily to a life-long fascination with physics. By 2010, Dubetz decided to take a short break to focus on clay and wood...

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ROBLOX Launches Game Templates, Starting with CTF

ROBLOX’s Content Team has been hard at work as of late creating Game Templates, which are freely available starter levels with the nuts and bolts of a specific genre already in place. Our first...

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5.4 Million Games Created in 2011

ROBLOX users created 5.4 million games in 2011.  In addition to this, over 250 million hours of game-play were logged, and ROBLOX served over 9.6 billion page views. A couple of weeks ago, VentureBeat...

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ROBLOX: Built for Cross-Platform Play

Last weekend, a friend and I set aside a day to delve into the trenches of Civilization V’s multiplayer mode. She purchased her Mac copy via Steam, slogged through the two-gigabyte download and fired...

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How We Built an FPS in ROBLOX

The ROBLOX Content Team is wrapping up version 1.0 of ROBLOX Base Wars, a competitive first-person shooter (FPS). The concept is familiar: up to 30 players join a game, and each player is randomly...

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ROBLOX Base Wars’ Low-lag Weapon Design

Last week, ROBLOX introduced version 1.0 of Base Wars FPS. As promised in the post, Luke Weber is spilling the beans on how he achieved its fast-paced, first-person-shooter feel using raycasting...

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Base Wars’ Level Design, from Concept to Completion

We’ve introduced you to ROBLOX Base Wars version 1.0 and explained how Luke Weber created its highly responsive weapons using raycasting techniques. Now, we’re rounding out the trio of Base Wars...

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Emergence in ROBLOX: Hard to Define, Easy to See

In gaming, emergence happens when players use a game’s basic systems in a way that is unexpected, unpredicted and unique. It’s built into the entire ROBLOX platform; users have the freedom to create...

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The Games That Paved the Way for User-Generated Gaming

Here at ROBLOX, one of our goals is to make your world-building experience easy, flexible and fun. We’ve got teams of developers working tirelessly to ensure that creating and sharing games is a...

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The Future of Groups in ROBLOX

ROBLOX introduced groups in 2009, and, today, there are over 600,000 users in groups. While our community already uses them to organize, communicate, and battle, there are improvements we’d like to...

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